Crouch jab will kill the mix up, but try not to get hit by the 2nd hit of ws1, 4 since that will start a full combo. She has SS4, which ducks jabs and will make your opponent more hesitant, while providing a low CH combo starter, or + frames on normal hit. Press +bottom left arrow key with cross and round button at the same time to trigger the half health move of Katarina. Tapping u~N or d~N will let you sidestep in or out of the screen. Press ++ ++++++these buttons one by one to apply the 10-hit combo of Lucky Chloe. Low Parry = hold down + forward to crouch and throw aside a low hit or a special mid (crouch jabs). Special moves are the special fighting combos of the characters in Tekken 7. However, there are 2 times where implementing ws1 combos are useful. But it needs real practice and time in the game to discover them. Gets you killed at higher ranks. His mother, Nina Williams, was captured by Heihachi. If the above notations are in capital, it means that you have to hold the input. It does catch eager retaliations and is pretty impossible to interrupt, but qcf1 is a high so you can still duck it or beat it with a high crush. Requires doing the df transition for either. The faster you can think at point blank, the stronger she will be. Press + + . Regardless, you need to implement this tactic to get to close range with priority, which is essentially her entire gameplan. Its an almost instant move with a really small window, so its best used when you are at frames and you know your opponent will try to break the flow with something fast, like a jab. Press ++++square two times with the right arrow key and square and triangle button. A simple approach might be to repeatedly do what works in till you win, but this can be counterproductive in the long run since it will cost you looking for alternate approaches to certain situations, rendering you helpless when you encounter certain obstacles and stunting your growth and tactical variety. If a move is sufficiently on block, you can call it unsafe because you cant even recover in time to guard fast moves. You can even go for a b1+4 which will catch them if they get up for a full 60+ damage combo. This is the range where she can utilize most of her movelist. Use this combination to apply the special move of Jack-7. On counter hit this gives a full combo. And yes, you can do the hayashida back cancel out of ss1 to access ws moves as well as cancel possibility into her whole movelist (which is a visually super-fast transition if you do it well). Controls the match in tandem with jabs if the opponent cant deal with it. This list will rank the DLC characters from worst to best and help you make the best decision in your Tekken journey. Yields combo on normal hit, but better to use it defensively. Youll want to start thinking of it as a primarily defensive move at higher level. For more help on Tekken 7, check out our Moves List Guide. It also jumps over lows. Use this combination to apply the rage arts move of dragunov. Her df2+4 is similar, you get 37 damage, but it requires a 2 break instead of 1, and gives the hand animation of a generic 2+4 throw. Finally, the unblockable shoulder ram occurs after 18 steps. Its a different kind of rushdown and requires quicker decision making on both sides. Counter hit (CH) = if you hit your opponent as his attack is coming out, effectively interrupting him, this is called a counter hit. ssr1b = side step 1 to the right, then hold back to qcb transition. D, df4 into ff3 is really good for opening up people but dont neglect her unusual offense tools like poison mist (look up ss1 poison mist section), rage drive, chain grabs/command grabs and B4 setups, they can do work for you and make you less predictable. You can delay the 1 input to make her forward shift give more range. Shes easily the funnest characters to grind in practice mode, just landing her harder combos and setups offline is super fun. Use this combination to apply the rage arts move of akuma. Therefore, try to mix things up and confuse your opponents. You can even cover the gap created by this move with db2 for instance. For Honor gives us the opportunity to create a myth that is only comparable to the satisfaction and pleasure of playing. Punish this hard. Use this combination to apply the special move of Gigas. Also wallsplats. use this combination to apply the special move of Messatsu Gohado. Tekken 7. Steve Fox is both a lore and game boxer. Yes, you can even do the WS move tricks by doing ss1~forward, releasing the f to get stuff like ws1. By playing through and completing some of Tekken 7's different game modes, you can open up new content for your game. It is called a Techroll is widely considered to be one of the safest ways of getting up. Depends on the character. . Strong against people whiffing randomly at range or moving forward at the wrong time, as well as a hard callout. They tend to work best when you anticipate several possibilities like the opponent blocking, ducking, hitting buttons, etc. Tekken Wiki. Finally, there is the introduction of Screw Attacks but more information on it is provided under the Combos Section below. Press + ++++++++these buttons one by one to apply the 10-hit combo of Alisa. Subscribe and gain access, enable ad-free browsing, and support DashFight's growth. 2 Hit Box. The latter lets you do stuff like backdash, qcf2 and flip them into a compromising orientation for free db3s, or you can side step and start a combo off a float, and it gives more damage off a standard wall ender due to scaling. Nevertheless, Steve Tekken 7's edition is a little bit different fighter than in the beginning. F1+2: In most matchups this move can be extremely irritating (careful for Law, Bryan, Lars, Paul, Ling, Josie and 2d characters, they can launch this on block). You can also be at a 0 frame difference, or neutral frames, which means neither has a speed advantage and you recover exactly at the same time. Often safest to guard and wait in anticipation of another aggressive move. You arent obligated to attack out of side step, you can safely block instead. Another important thing to keep in mind is that you can land a full Screw combo after a Low Parry. It isnt very fast on start up either. Qcf1 will not start a combo if they dont break it though, hence the quandary. Finally, if you hold f, you will perform a kip-up but try to avoid it. Both hits are safe, although the 2nd is a high so youll want to take advantage of the high degree of hit-confirmability to avoid doing the followup if the first hit is blocked. You have very few good followups if blocked at -5 frames, but its a good way to simultaneously close distance while throwing out a hitbox. You can also stop punches, which gives the first part of the qcf1+2 chain throw to follow up on. If you recover faster following an interaction, you are at a speed advantage on the next attack if you both attack immediately. Learning ws1s from p2 side can really save you on infinite stages. This means you can do qcf, let go of forward (or hit a different input, like uf), and hit 1, to get her WS1 for instance. Youll find how to do ws1 combos and all the difficult stuff there. If you hold b after getting knocked out, you will roll backwards and then get up. It also helps beat evasive moves like Lings AOP and catches step very well. If your opponent gets up you can also start your SS1 chains, your uf1+2 grab or qcf chain throws, evil mist setups (which are even harder to break with the wall against their backs), and + frames on block moves like d343 and f3. . Even if they block it, if you do df transition and do the qcf 1 option you are at +1, or you can sneak a low with the qcf3 option which also leaves you at + on hit, or you can ignore the df transition if you already closed the gap thanks to the wall, and you can go straight for a raw ss1 transition into more frame traps (like qcf1), or hit them with f3, which basically lets you do anything again on block. Its important to be able to connect to the wall. Finally, Special Throws are the ones that do not come under above categories. Learn fff1+2 to cover range and keepout options from your opponent. Press +top left arrow key with round button at the same time to trigger the half health move of Lucky Chloe. For instance, Kings 1, 2 + 1 + 2 or his air-throws come under this category. Avatar: The Way of Water Holds Off an Impressive $30.2 Million Debut by M3GAN, How to Build a Decoder in Minecraft (Ft. WildEngineering), New Pokemon in Scarlet and Violet (Gen 9). On hit it gives you a free ff1+2 or ff3 after the knockdown, and the 2nd hit on its own gives a combo on counterhit. If you are in a quarter circle forward stance, such as ss1~f, df32~f, or rage drive~df, you can hit db, db, 2+3 to get it to come out of the forward shift. Use this combination to apply the special move of Leo. Top Tekken 7 Yoshimitsu combos with a visual illustration: Fastest move in the game; Unblockable low sweep that leads to a full combo; An attack that knocks the enemy backward; Good approaching move; We hope, you enjoyed Dashfights Tekken 7 Steve Fox guide. Nina has 2 reversals, b1+3 and b2+4. how to dodge alisa's unblockable. If you missed your chance, just guard and wait for a throw break, you dont want to eat shit for messing up. Useful against people who stay in back turned for too long with certain characters (guaranteed punish against Ravens qcf4 on block). Possible to do from full crouch (just hit df4 when you are already crouched, no d input required), where it comes out even faster. 2nd hit can be delayed and you can also ss1 transition (poor frame transition but visually confusing for noobs). Alternatively if they are side stepping out of the 2nd hit just interrupt them, you have forever to do so. Punishing an opponent depends upon a variety of factors like your characters moves, wall-placement, etc. Qcf 1 out of ss1 is really good here, as is ws1 for an uninterruptible mid check from ss1 (1+2 extension is risky but gives you a wallsplat natural combo for high damage with 2, df12 f1+2). A move in recovery does not grant CH, only before it hits. This includes using ivory cutter as a wall ender (db3 if they stay down, db3 and qcf2 mixup if they get up), giving you offensive momentum from combos. ALL GAMES. This means that despite her small limb size she can extend what is normally a range 0 poke into the medium-shortish range instead. Additionally, most optimal damage involve stacking a bunch of ws1s into ws1 1+2 for a fff1+2 ender, where most of the damage comes from the fff1+2, which does not give wall follow ups. Press + down and right arrow key with square and triangle buttons at the same time. Feel free to use it at random when CH fishing, but beware that its not safe to whiff and kind of clunky in general. Here are some shorter range moves worth using when you close the gap: 1: This is the fastest move for almost every character and Nina is no exception. This makes stuff like 1+4 ideal because camera orientation and directional input timing arent important, which makes it more mashable. His longer-range moves like Orbital Heel and 3+4 sidekick do a great job of keeping opponents at bay. Pressing and holding d will let you crouch and most of the moves in this state are low. Knowing all the moves of Devil Jin from Tekken 7 will make you better at the game. Even if they didnt attack you are back in the drivers seat frame wise. Another use for chain throws is to do the first part of qcf 1+2, or qcb 1+4, to get frame advantage without risking getting hit out of a break. TEKKEN is an action-fighting game developed by Bandai Namco. To apply bitch slaps move, you need to press the left arrow key then you have to press the green button four times in a row. Her db3 leaves her at +3, dont retaliate with anything other than jab or d1. Nina is a short range, offensive character with high speed moves and exceptional frames, who possesses the ability to lock down opponents with her infamous tools like sidestep 1 cancels and myriad of other + frame tools. Eye Blast. . Press +down arrow key with cross and round button at the same time to trigger the half health move of lee. F1+2: Great for calling out the opponents movements and attack due to the armor, and the risk reward is elevated in your favor at the wall due to followup possibilities from this move on hit. Total Damage: By applying this combo, the opponent will deal with 0 damage points. Press + left arrow key with cross and round buttons at the same time. Press +square and triangle button. Apply this move while face is down & feets are towards opponent then press this combination at the same time. In tekken 7, both these sorts of throws can be broken with either a 1 or 2 input, which reduces the chance of landing them. A risky frametrap you can use off qcf1s frame advantage is 2, f1+2 which wallsplats on CH for substantial damage but is -14 on block and not a natural combo. Jon Tekken. This move can be done from crouch as well, which is great when you are in forced crouch situations, since you will beat highs with the crush property and will beat most mids on speed, even at a slight frame disadvantage. Press this combination and right arrow keys + square and triangle buttons. . Press ++++++++these buttons one by one to apply the 10-hit combo of Emilie. On its own, ss1 gives terrible frames, but youll notice if you hold forward or back afterwards, shell do a shift in that direction following the ss1. Press +down arrow key with the square and triangle button. Tekken 7 Season 2 Enders - SS+3,3 LFS F+3 Press +++++++++these buttons one by one to apply the 10-hit combo of Bob. Tekken 7 Character Galleries; Tekken Tag Tournament Character Galleries; Tekken Tag Tournament 2 Character Galleries; Groups & Organisations. It is unseeable for the opponent, and pretty safe on block anyway, which means the biggest risk is getting low parried when predictable. At -10 you can get jabbed, at -15 you can get launched without possibility of guard if your opponent capitalizes instantly. Explore . After king and jack she probably has the deadliest throw game, but it also entails a risk on some grabs. Use this combination to apply the special move of Kazumi. Its still risky on block and doesnt yield half health on hit, though. As for the best unblockable, for me it is Lee's d3+4. You have no idea how fast i15 is, do you? The lower your health, the higher damage it will deal. use this combination of arrows and buttons to perform headbutt carnival secret moves against opposition. Dont get hung up on this if you are new, just start by using basic back dash. Dont over use this move, particularly against high level opponents or it will start to cost you more than it gives. Total Damage: By applying this combo, the opponent will deal with 73 damage points. Keep in mind its high though, but the step possibilities on block as well as the threat of the rest of the string really helps establish priority. Tekken 3 Heihachi with Nina Moves Arcade. Also, to successfully play as Steve Fox, you need to have the initiative in battle. Keep in mind that 1+4 is safer than f1+2 for the same damage, and ff3 is also safer than f1+2 and hits grounded, but has tricker timing. Press +triangle and cross buttons. For instance, you will automatically tackle an opponent after running for 11 steps and can follow-up with a 1, 2, 1, 2 string. Steve refuses, wins the fight, but after that, he realizes that angry mafiosi can kill him. In order to break a Normal Throw, simply press 1 or 2. 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